![]() ![]() I've also included RaceMenu.bsa in my CreationKit.ini still with no success. I've used this process successfully many times before with my Custom Followers, but for some reason, I'm unable to with the Presets? Import the head (F9 on sculpt tab) My guides are written for RaceMenu only. Start the game again and enter 'showracemenu'. Start the game and go into 'showracemenu', export the head. But this isn't working, in-game the presets are still the distorted versions and not the correct ones. Its Racemenu for Oldrim converted to work with Skyrim Special Edition :D Nexus wouldnt allow me to upload this, lol. In simple theory, it goes something like this: Make sure ECE is installed and Racemenu is deactivated. I've taken CharGen exports from RaceMenu and imported them into CK for the Racial Presets and used Ctrl F4, then used the same Chargen exports with corrected data paths in NifScope to overwrite the presets trying to get the results I'm looking for. (BUT) they show up with facial distortions via my imports in CK. Again, I've successfully made my Custom Race including my in-game presets which show up fine. If youre going to use it, make a save before typing it in. ShowRaceMenu - You can change everything, but its a bit wonky as changing race will most likely screw with your Skills and Perks. To clarify, this is in reference to making Racial Presets via CK and (NOT RaceMenu Presets), which works fine. Theres 3 commands that can be used to change the appearence of your character, ShowRaceMenu, ShowPlasticSurgeonMenu and ShowBarberMenu. However, now that I've got them in place, for some reason the game doesn't recognize the RaceMenu geometry I'm overwriting in M圜ustomRace.esp I've created my Custom Race and now my goal is to provide both male and female racial presets in-game for the player to use as a base template just like Bethesda does with all the vanilla races. How do I get my RaceMenu geometry in-game as Presets? But I don't know of any other method or approach for a resolution. RaceMenu presets are in: Data\SKSE\Plugins in the Chargen folder i dont have a chargen folder, only 2 files named chargen.dll and chargen.ini Then create them or check 'Overwrite' folder if use you Mod Organizer. See my previous post here - Ĭrucial character details created in RaceMenu are lost when imported into CK. This topic is regarding a notable limitation with Creation Kit importing facial geometry from RaceMenu. Ok, I'm reaching out again for help with any ideas on a possible work-around to my problem. ![]()
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